what is the interaction between melee damage on full life and ancestral totem? does the support gem use my life or the totem's? and if it is the totem's, is it independent per totem if you can summon multiple totems? Last bumped on Dec 29, 2017, 9:59:53 PM | Posted by nikoloy on May 7, 2016, 2:55:59 PM |
Totem life, independent per totem. Same interaction as with zombies and SRS | Posted by on May 7, 2016, 3:02:40 PM |
Posted by suszterpatt on May 7, 2016, 5:48:38 PM | |
Totems use your offensive stats, so when you are on life, spells cast by totems deal more damage no effect with Ancestral protector as it uses attacks | Posted by on May 7, 2016, 9:10:49 PM |
' No, that's incorrect; it's not the same interaction, totems use the stats of the player, even when stats are dependent on the condition of the player. Melee damage on full life linked to a melee totem gives the damage boost to the totem when the player is on full life. It's easy enough to see, just equip an Ondar's Clasp and watch your totem attack faster only when you are on full life (ideally when you have low attack speed, it'll be easier to notice the difference) | Posted by Shppy on May 7, 2016, 11:55:02 PM |
'I think that's a different case. Your gloves support everything you do. A support gem only supports the skill it's linked to and when it's linked to a totem, that's the life it's using to determine low life. I may be wrong, but if I am I think it'd be a bug. Guild Leader The Amazon Basin <BASIN> Play Nice and Show Some Class www.theamazonbasin.com | Posted by mark1030 on May 8, 2016, 12:15:57 AM |
' Righteous fire works like this too - it checks the totem's life to see what damage it does, not your life. Totems use your offensive stats. Ondar's clasp gives you bonus attack speed when you are on full life, and so the totem will get this bonus too when you are on full life. However, totems use their own defensive stats, and life is a defensive stat, so it makes sense that melee damage on full life will check to see if the totem is on full life before applying the bonus. Face it, all of your suggestions are worse than this idea: http://www.pathofexile.com/forum/view-thread/657756 | Posted by dudiobugtron on May 8, 2016, 3:08:22 AM |
Hmm, well, I will concede the RF totem thing, I hadn't thought about that, but that's less of a 'condition' thing, so.. i can't exactly accept that as precedent. But eh, why bother with trying to find similar precedent, I'll just test it out myself and report back. *Edit: K, tested it out a bunch. Using unarmed (no facebreaker) ancestral protector linked only to melee dmg on full life, only dealing physical damage, against zombies on the cruel coast. While both I and the totem were at full health, the totem took 11-13 hits to kill zombies (no crits to skew numbers cuz unarmed, not counting misses either). While keeping myself from being at full health (by activating Bloodrage) and keeping the totem at full (by drawing all the aggro to myself), the totem took 16-18 hits to kill zombies. While I was at full health but the totem was not (by summoning it and getting out of range so it became dormant, only returning into range to let it become active once it had taken damage), the totem took 11-13 hits to kill zombies. Did this at least a half dozen times for each case, more than a dozen times for the first two (the last one was annoying, those zombies really wanted to slowly trudge after me instead of attacking a dormant totem). So yeah, it seems they do indeed deal the extra damage if *the player* is at full life. Which is cool, because it makes them more plausible to build around, and gives a little extra use to the melee dmg on full life gem. (also cool because it means i was right. Teehee.) (Also, the tooltip dps also suggests that they depend on player life, as the display indicated the bonus damage when *i* was at full life and dropped when *my* life was less than full, but of course tooltips certainly aren't fully comprehensive, so i still had to test it.) Last edited by Shppy on May 8, 2016, 5:26:10 AM | Posted by Shppy on May 8, 2016, 4:48:11 AM |
Posted by suszterpatt on May 8, 2016, 11:20:14 AM | |
So it takes your current life, and doesn't snapshot? I wonder if Vaal Double Strike works the same way. .. So skills use the totems stats, but supports do not? Zaanus: Global chat: Mechanics for A work one way, B for another, C for a third but also with A, B uses C but not A, and D uses A&B but not C ___ Isn't a 'no' better than an ignore? | Posted by UnDeaD_CyBorG on May 8, 2016, 11:28:32 AM |
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Summon Ice Golem is a minion spell, summoning a Golem that grants the player increased Critical Strike Chance and Accuracy while active. The Ice Golem can use a barrage of icy spikes and a chilling spinning dash that leaves chilled ground in addition to its melee attack.
Quick Jump
Pros & Cons
- + GREAT DAMAGE ! u can hit 420k+ single ice golem dmg x6 +670k cyclone hit (each 2 seconds or less) x6 or 500k+ single ice golem dmg x6 + 800k cyclone hit (each 2 seconds or less) x6 (with vaal skill - look at full dps version pob)
- + 7000+ EHP Viable (atm got 7721 without elder belt)
- + If you are lazy like me , u can do all content without any problems thats a build for u
- + Pure fun
- + You will never get bored
- + All content (everything deleted)
- + lvl 100 is a piece of cake
- - Min-Max is VERY EXPENSIVE
- - Some people dont like lazy builds (u do nothing, golems delete everything)
League starter
You can made golemancer as your league starter but need to do few things:
- Your starter build will be selfcast Arc Build, and you can switch to golemancer at lvl 40
- You dont need to buy anything on market , you just pick items from the floor so u can keep currency for your primordial jewels.
- You can easly do 10 acts + start doing maps without buying anything!
- When u get currency for primordial jewels u refund points and u can start playing as a golemancer. Like i said u dont buy anything from market as a arc because u dont need to. You just keep your currency for primordials.
Skill Tree
Ascendancy
Liege of The Primordial -> Elemancer -> Shaper of Desolation -> Beacon of Ruin (for more dmg) or Paragon of Calamity
Pantheon
- Lunaris + Gruthul -> mapping , bossing
- Lunaris + Yugul -> Uber Elder / Shaper
Bandit: Kill All
Passive Tree & PoB
Path of Building Link
Massive YOLO version (+1 curse on tree): https://pastebin.com/T7g6KNmz
Big dmg but not yolo (crafted +1 curse on amulet): https://pastebin.com/hAneu9x4
Big dmg but not yolo (crafted +1 curse on amulet): https://pastebin.com/hAneu9x4
Gems Setup
Helmet: Summon Chaos Golem lvl 20 (lvl 21 high end), Summon Stone Golem lvl 20 (lvl 21 high end), Summon Lightning Golem lvl 20 (lvl 21 high end), Empower lvl 3 (level 4 - high end) 'this is our buff helmet' = ALL QUALITY 20% GEMS
Chest: Summon Ice Golem lvl 21 (lvl 20 is fine too but lvl 21 gives us more dmg also got more life) - Minion Damage Support 20 - Maim Support - Melee Physical Dmg - Multistrike - Empower 3 (level 4 gives us big dmg boost!) = ALL QUALITY 20% GEMS
If u get high end Astral Plate with +1 level , maim you swap Maim gem into Ruthless
If u want more clear speed you change Maim/Ruthless for Melee Splash gem :)
Weapon: Phase Run (level depends on ur dexterity) - Flame Dash lvl 20 - Incrueased Duration lvl 20 = ALL QUALITY 20% GEMS
Shield: Storm Brand lvl 20 - Curse on Hit lvl 20 - Vulnerability lvl 20 = ALL QUALITY 20% GEMS
Or we use diff gems if we want use MAX DPS version (2 curses)
Or we use diff gems if we want use MAX DPS version (2 curses)
Vulnerability = more dmg // Enfeeble = more survi
Ring: Essence Worm -> Hatred
Boots: Flesh offering 8 -Convocation 5 - Immortal Call 3 - CWDT 1 or we use here 2 curses + storm brand + curse on hit
Gloves: Depends on what u choose
Rare 4s gloves -> CWDT 1 - Immortal Call 3 - Desecrate lvl 7 - Flesh Offering lvl 8 or CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 - Flesh Offering or (Diff setup depends on what u choose -> 2 extra gems)
Command of The Pit 1 socket - CWDT 1 - Immortal Call 3 - Increased Duration lvl 20 / Flesh Offering lvl 8 or War Banner - Generosity - (u pick 3rd such as vaal haste etc)
Command of The Pit 2 socket -> CWDT 1 - Immortal Call 3 or Generosity + Warbanner
Tip : Flesh Offering gives us ~10% more overall dmg (you can hit ~420k+ meele dmg on single golem x 6)
Gear Setup
![Dmg On Full Life Poe Dmg On Full Life Poe](/uploads/1/2/5/3/125302088/243855475.jpg)
Helmet
Look at helmet with only Armour or Hybrid (Armour+Evasion) , dont buy with energy shield or only evasion
Dmg On Full Life Poem
1 ->4 mean Cheap -> High End
![League of angels 2 dmg vs atk](/uploads/1/2/5/3/125302088/245132918.jpg)
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1) Get any rare helmet with life + resistances
2) Get helmet with +1-3 level of socketed minion gems + life + resistances
3) Elder helmet with +1-3 level of socketed minion gems , +x lvl minion life , life , resistances
4) Elder helmet (enchanted) with +3 minion gems , lvl 16-20 minion life , high life , resistances
2) Get helmet with +1-3 level of socketed minion gems + life + resistances
3) Elder helmet with +1-3 level of socketed minion gems , +x lvl minion life , life , resistances
4) Elder helmet (enchanted) with +3 minion gems , lvl 16-20 minion life , high life , resistances
Dread Keep Fluted Bascinet, Demon Visage Eternal Burgonet, Sorrow Visage Eternal Burgonet
Those helmets are highend -> you pick Ice Golem 40% dmg for more dmg or Stone golem Buff for big life regen (survi)
Keep an eye on +3 level , minion life -> dont buy other rolls because u dont need them. Minion dmg is useless for us because in helmet we are using 'buff' golems and they deal no dmg. Just look at life roll there and resistances.
Chest
1 ->5 mean Cheap -> High End
1) - Tabula Rasa
2) - Any 6L rare chest with 4 red 1 blue 1 green socket
3) - Corrupted Tabula Rasa with +1 lvl socketed gems
4) - Skin of the Loyal (our goal) with 4 red 1 blue 1 green socket
I dont recommend buying Skin Of The Loyal with 2 green or 2 blue sockets. You do that only if its very cheap. I know u can put there FasterAttacks or Conc but you lose Maim! Stick with Tabula +1 will give u way more dmg till u can get 4red 1blue 1green.
5) - Grim Shroud Astral Plate
This is my Astral Plate which im using on league and its our high end. We are looking for +1 lvl , maim , life , life % , resistances. Why ? because we dont use anymore Maim gem in our chest but Ruthless! gives us huge dmg boost also mini stun
EDIT : because i had many questions.
Well yes i know getting +1 , maim , high life , life % is hard and very expensive. Thats why consider this as high end if u rly wanna push ur golemancer to limits. You really dont need this to kill everything around. If you are looking upgrade from skin of the loyal keep an eye on astral plate with maim , high life (100+) , life % so u can put there ruthless instead of maim gem or +1 , life (100+) , life % chest.
Weapon
We get ClayShaper for extra minions life + extra golem
Shield
Victarios Charity - huge dmg boost for our golems , free frenzy + power charge
Belt
We have two choices
1) We pick Stygian Vise with life + resistances + mana! (and we get extra room for jewel)
2) We pick Elder Leather Belt with life , life % , +mana!, resistances (gives us around 200 more life compared to Stygian with 50 life jewel roll)
Boot
Keep an eye on Armour boots! or hybrid (Armour + Evasion)
1 ->3 mean Cheap -> High End
1) - any rare boots with life , resistances , movement speed
2) - high life , 30 % movement speed , resistances
3) - Goliath Elder boots with high life , life % , 35% movement speed , resistances
2) - high life , 30 % movement speed , resistances
3) - Goliath Elder boots with high life , life % , 35% movement speed , resistances
Rings
1) - Essence Worm with Hatred
2) - Rare ring with high life , resistances and OPEN PREFIX so we can craft there mana + 'mom'
Amulet
![Life Life](/uploads/1/2/5/3/125302088/934144260.png)
Get as low rolls there as u can -> low rolls means more dmg , more life for our golems
Gloves
This is where fun beggins because we dont need Command of The Pit they will be our 'jewel keepers only'. I will explain why. Since GGG added War Banner our golems got more accuracy = more dmg. Without War Banner with 2 socket Command of The Pit we get 93% hit chance on our golems , if we use rare gloves with War Banner we get 91% hit chance means Command of The Pit gives us small boost, only place to keep more jewels.
This is our choices:
1) - Grip of the Council ! - yes my friends we gonna use that for massive dmg boost also we got now 2 extra gem slots :) Look at pob
1) - We get rare gloves with life , resistances and open prefix for crafting: Crusader Gloves
As you can see we got here dexterity (so we can have Phase Run lvl 20) and also 20% more minion dmg boost , also we get 4sockets means we can have more gems.
2) - Command of The Pit 1 socket. With War Banner and 1 socket Command of The Pit we get 95% hit chance on our golems (cap)
3) - Command of The Pit 2 socket. We got 2 jewels here + 1 in stygian. Keep in mind we already capped 95% hit chance on our golems with 1 socket Command of The Pit so we wont get more dmg with 2 socket only room for extra jewel.
Enchant
Helmet
- Ice Golem 40% dmg (gives 5.5% more dmg on melee hit and tornado x 6 - HUGE DMG BOOST)
- Stone Golem 150% Buff (huge life regen boost = survi )
Gloves
Commandment of Reflection
Boots
- 2% Life/Mana regen
- dodge spell
- dodge attack hits
- damage penetrate (works but keep that as ur last choice because we already deal tons of dmg)
Tips
Damage On Full Life Poe
First we summon 9 golems ( 6x ice golem + 1x stone golem + 1x chaos golem + 1 lightning golem). Use phase run for faster mapping and makes u 'invisible'. Keep in mind more frenzy charges you have longer phase run u got (ice golems grants us frenzy + power charge because we r using shield and Necromantic Aegis). Flame dash is our next movement skill (we skip obstacles also this is great movement skill to juke nukes such as shaper / uber elder fights). Turn on hatred and war banner (this is our dps boost for golems). Last one is Storm Brand we are using it for cast curse and also trigger Elemental Equilibrium. Since we are using Hatred (golems got extra cold dmg) so Elemental Equalibrium will make -50% cold res on mobs = more dmg for us :)
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